Digital museums as pedagogical mediators in the pandemic crisis

dc.careerPsicologíaes
dc.category.authorprincipales
dc.contributor.authorRamos Galarza, Carlos Alberto
dc.contributor.correspondingRamos Galarza, Carlos Albertoes
dc.countryEcuadores
dc.date.accessioned2023-11-04T21:50:30Z
dc.date.available2023-11-04T21:50:30Z
dc.date.issued2021
dc.dedication.authorTCes
dc.description.abstractAs a result of social isolation due to the COVID-19 pandemic, museums around the world have closed their physical doors, but some of them have opened digital windows to be able to visit them through virtual tours. Through them, interactive and sensory experiences are created developing educational and training spaces, which constitute pedagogical mediators that help teachers make their virtual classes more innovative, creating the interest of their students. This article describes the interactive museums as pedagogical mediators that propose a fusion of knowledge and new experiences, which transport the student to a cultural environment fostering the interest of interacting, knowing and visiting museums;in this way they can renew and create new interactive and innovative experiences. Through interactive museums, it is intended to promote a different learning dynamic, and at the same time improve the student’s disposition to receive new knowledge. This proposal contributes to the teaching-learning process with the use of innovative, interactive teaching resources that are at the same time consistent with the current environment in which children grow up. It is relevant to be able to encourage teachers to apply new educational strategies supported by technology, and thereby enrich their teaching management, achieve better teaching results with their students and seek other interrelationships. The study is also consistent and timely with current times, as teachers and students continue to interact in a virtual mode. The study delves into interactive museums and investigates the type of digital resources that can support the teaching-learning process in the area of Sciences. These ideas are intended to contribute to the design of innovative teaching resources that are based on the experiences of virtual visits to interactive museums, through which it is possible to take advantage of all the advantages and benefits they offer. © 2021, Springer Nature Switzerland AG.es
dc.facultyPsicologíaes
dc.id.author1715766034es
dc.id.type1es
dc.identifier.issn1865-0929
dc.identifier.urihttps://pesquisa.bvsalud.org/global-literature-on-novel-coronavirus-2019-ncov/resource/pt/covidwho-1355936es
dc.identifier.urihttps://repositorio.puce.edu.ec/handle/123456789/6343
dc.indexed.databaseOtheres
dc.list.authorsPalacios, D., Jadán-Guerrero, J., Ramos, C.es
dc.magazine.pageRange122-131es
dc.magazine.title23rd International Conference on Human-Computer Interactiones
dc.magazine.volumeChapter1421es
dc.rightsOpenAccesses
dc.statepublishedes
dc.subjectMuseoses
dc.subjectInnovación tecnológicaes
dc.subjectMuseos interactivoses
dc.subjectCOVID-19es
dc.titleDigital museums as pedagogical mediators in the pandemic crisises
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