Corrales Gaitero, CarlosMaldonado Garcés, Verónica GabrielaOrtiz Carranco, Nelly Yolanda2023-11-042023-11-0420212367-3370http://dx.doi.org/10.17632/sd8zppdtdj.1.https://repositorio.puce.edu.ec/handle/123456789/5430https://link.springer.com/chapter/10.1007/978-3-030-79816-1_28Nowadays, checking the ease of interaction with a serious game is a tremendous challenge for universal design and accessibility experts. Therefore, accessibility in this context means that people with intellectual disabilities can easily navigate and interact in a web application. Accessibility is an essential parameter to consider in each software development phase with the Web Content Accessibility Guidelines (WCAG) 2.1. As a case study, it was applied to the Ludominga platform. Accessibility experts defined 18 guidelines to evaluate ten serious games with a manual method. This research can serve as a reference for future work related to accessibility in serious web-based games.enOpenAccessPersonas con DiscapacidadSoftwareDiscapacidad CognitivaPersonas con DiscapacidadSoftwareDiscapacidad CognitivaTowards the Development of Serious Games Accessible for Users with Cognitive Disabilities